Angebote zu "Handbook" (9 Treffer)

Hardware Verification with C++: A Practitioner ...
183,49 € *
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Hardware Verification with C++: A Practitioner S Handbook:A Practitioner´s Handbook. Auflage 2006 Mike Mintz, Robert Ekendahl

Anbieter: Hugendubel.de
Stand: 16.07.2018
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The Firmware Handbook
85,99 € *
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This handbook provides a comprehensive reference for firmware developers looking to increase their skills and productivity. It addresses each critical step of the development process in detail, including how to optimize hardware design for better firmware.

Anbieter: buecher.de
Stand: 15.07.2018
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Hardware Verification with C++ als eBook Downlo...
141,99 € *
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Hardware Verification with C++:A Practitioner´s Handbook. Auflage 2006 Mike Mintz, Robert Ekendahl

Anbieter: Hugendubel.de
Stand: 11.07.2018
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Hardware Verification with C++ als Buch von Rob...
180,49 € *
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(180,49 € / in stock)

Hardware Verification with C++:A Practitioner´s Handbook. Softcover reprint of the original 1st ed. 2006 Robert Ekendahl, Mike Mintz

Anbieter: Hugendubel.de
Stand: 16.07.2018
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Handbook of Natural Computing. 4 Bände
664,99 € *
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Natural Computing is the field of research that investigates both human-designed computing inspired by nature and computing taking place in nature, i.e., it investigates models and computational techniques inspired by nature and also it investigates phenomena taking place in nature in terms of information processing. Examples of the first strand of research covered by the handbook include neural computation inspired by the functioning of the brain; evolutionary computation inspired by Darwinian evolution of species; cellular automata inspired by intercellular communication; swarm intelligence inspired by the behavior of groups of organisms; artificial immune systems inspired by the natural immune system; artificial life systems inspired by the properties of natural life in general; membrane computing inspired by the compartmentalized ways in which cells process information; and amorphous computing inspired by morphogenesis. Other examples of natural-computing paradigms are molecular computing and quantum computing, where the goal is to replace traditional electronic hardware, e.g., by bioware in molecular computing. In molecular computing, data are encoded as biomolecules and then molecular biology tools are used to transform the data, thus performing computations. In quantum computing, one exploits quantum-mechanical phenomena to perform computations and secure communications more efficiently than classical physics and, hence, traditional hardware allows. The second strand of research covered by the handbook, computation taking place in nature, is represented by investigations into, among others, the computational nature of self-assembly, which lies at the core of nanoscience, the computational nature of developmental processes, the computational nature of biochemical reactions, the computational nature of bacterial communication, the computational nature of brain processes, and the systems biology approach to bionetworks where cellular processes are treated in terms of communication and interaction, and, hence, in terms of computation. We are now witnessing exciting interaction between computer science and the natural sciences. While the natural sciences are rapidly absorbing notions, techniques and methodologies intrinsic to information processing, computer science is adapting and extending its traditional notion of computation, and computational techniques, to account for computation taking place in nature around us. Natural Computing is an important catalyst for this two-way interaction, and this handbook is a major record of this important development. Natural Computing is the field of research that investigates both human-designed computing inspired by nature and computing taking place in nature, i.e., it investigates models and computational techniques inspired by nature and also it investigates phenomena taking place in nature in terms of information processing.Examples of one strand of research covered by this handbook which has three volumes include neural computation inspired by the functioning of the brain; evolutionary computation inspired by Darwinian evolution of species; cellular automata inspired by intercellular communication; swarm intelligence inspired by the behavior of groups of organisms; artificial immune systems inspired by the natural immune system; artificial life systems inspired by the properties of natural life in general; membrane computing inspired by the compartmentalized ways in which cells process information; and amorphous computing inspired by morphogenesis. Other examples of natural-computing paradigms are molecular computing and quantum computing, where the goal is to replace traditional electronic hardware, e.g., by bioware in molecular computing. In molecular computing, data are encoded as biomolecules and then molecular biology tools are used to transform the data, thus performing computations. In quantum computing, one exploits quantum-mechanical phenomena to perform computations and secure communications more efficiently than classical physics and, hence, traditional hardware allows.Another strand of research covered by this handbook, computation taking place in nature, is represented by investigations into, among others, the computational nature of self-assembly, which lies at the core of nanoscience, the computational nature of developmental processes, the computational nature of biochemical reactions, the computational nature of bacterial communication, the

Anbieter: buecher.de
Stand: 12.07.2018
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Handbook of Floating-Point Arithmetic
125,99 € *
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This handbook aims to provide a complete overview of modern floating-point arithmetic, including a detailed treatment of the newly revised (IEEE 754-2008) standard for floating-point arithmetic. Presented throughout are algorithms for implementing floating-point arithmetic as well as algorithms that use floating-point arithmetic. So that the techniques presented can be put directly into practice in actual coding or design, they are illustrated, whenever possible, by a corresponding program. Key topics and features include a presentation of the history and basic concepts of floating-point arithmetic; a development of smart and nontrivial algorithms, and algorithmic possibilities induced by the availability of a fused multiply-add (fma) instruction; implementation of floating-point arithmetic either in software on an integer processor or hardware, and a discussion of issues related to compilers and languages; coverage of several recent advances related to elementary functions; and extensions of floating-point arithmetic such as certification, verification, and precision. Handbook of Floating-Point Arithmetic is designed for programmers of numerical applications, compiler designers, programmers of floating-point algorithms, designers of arithmetic operators, and more generally, students and researchers in numerical analysis who wish to better understand a tool used in their daily work and research.

Anbieter: buecher.de
Stand: 12.07.2018
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Handbook of Data Intensive Computing - Borko Fu...
0,10 € *
zzgl. 3,99 € Versand

Data Intensive Computing refers to capturing, managing, analyzing, and understanding data at volumes and rates that push the frontiers of current technologies. The challenge of data intensive computing is to provide the hardware architectures and related software systems and techniques which are capable of transforming ultra-large data into valuable knowledge. Handbook of Data Intensive Computing is written by leading international experts in the field. Experts from academia, research laboratories and private industry address both theory and application. Data intensive computing demands a fundamentally different set of principles than mainstream computing. Data-intensive applications typically are well suited for large-scale parallelism over the data and also require an extremely high degree of fault-tolerance, reliability, and availability. Real-world examples are provided throughout the book. Handbook of Data Intensive Computing is designed as a reference for practitioners and researchers, including programmers, computer and system infrastructure designers, and developers. This book can also be beneficial for business managers, entrepreneurs, and investors.

Anbieter: trade-a-game
Stand: 16.07.2018
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The Manufacture of Steel als Buch von Frederick...
35,49 € *
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(35,49 € / in stock)

The Manufacture of Steel:Containing the Practice and Principles of Working and Making Steel, A Hand-Book for Blacksmiths and Workers in Steel and Iron, Wagon-Makers, Die-Sinkers, Cutlers, and Manufactures of Files and Hardware, of Steel and Iron, and for Frederick Overman

Anbieter: Hugendubel.de
Stand: 16.07.2018
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Culturematic: How Reality TV, John Cheever, a P...
9,95 € *
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A Culturematic is a little machine for making culture. It´s an ingenuity engine. Once wound up and released, the Culturematic acts as a probe into the often-alien world of contemporary culture, to test the atmosphere, to see what life it can sustain, to see who responds and how. Culturematics start small but can scale up ferociously, bootstrapping themselves as they go. Because they are so inexpensive, we can afford to fire off a multitude of Culturematics simultaneously. This is evolutionary strategy, iterative innovation, and rapid prototyping all at once. Culturematics are fast, cheap, and out of control. Perhaps as important, they fail early and often. They are the perfect antidote to a world where we cannot guess what´s coming next. In Culturematic, anthropologist Grant McCracken describes these little machines and helps the reader master them. Examples are drawn from NFL Films, Twitter, the Apple Genius Bar, Starbucks, Ford, SNL Digital Shorts, Restoration Hardware, UNICEF, J. Crew, Pie Lab, USA Network, and the GEICO gecko. For the traditional producers of culture - the creators of movies, design, advertising, publishing, magazines, newspapers, and corporate R&D - this book will inspire new innovation and creativity. For the emerging producers of culture - the digital players - this book will serve as a practical handbook. Culturematic: our app for creating the world anew. 1. Language: English. Narrator: Dan John Miller. Audio sample: http://samples.audible.de/bk/brll/003825/bk_brll_003825_sample.mp3. Digital audiobook in aax.

Anbieter: Audible - Hörbücher
Stand: 04.07.2018
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